No screenshot in it. Drawn from the game’s own primitives at poster scale.
Not a real Google Play page. This is a preview of one of
five candidate listings for the same game, built so they can be compared
before one is chosen. Screens e, feature graphic e,
copy version E · Snake, but.
A snake that has to get its loot home. Fill the tail, run the gauntlet.
Short description — 71 / 80 characters
Feature graphic e — 1024 × 500, shown as the promo video poster
Six phone screenshots, 1080 × 1920 — swipe sideways
About this game
You have played a snake game. This one asks a question the others do not: now that you are carrying all of it, can you get home?
The loot is at the top of the screen. Your bank is at the bottom. In between is open ground with hunters on it, and the only way to turn loot into anything is to cross that ground with a full tail.
WHAT IS FAMILIAR
You drag. It follows. It grows. The tail trails behind the head, and where the head goes the tail goes a moment later.
WHAT IS NOT
The tail is cargo, not score. It is only worth something once you have carried it to the bottom of the screen and banked it. Until then it is just weight, and weight is the problem: the fuller you are, the wider you turn.
You do not die by hitting yourself. You die because something else hit you. Jets patrol the middle band, each drawing the exact circle it can see you inside. Clip one with your tail and the tail snaps in half. Meet one nose to nose and you lose a life and everything you were carrying.
Loot rots while you hold it. The valuable stuff rots fastest, so the ball you most want is the ball you have least time to bring home.
Wait too long and a plague comes down from the top of the field and eats the loot where it lies. Banking is the only thing that drives it back.
THINGS TO GRAB
Magnet: every loose ball in range joins the tail.
Blast: every jet on screen is shoved off you.
Freeze: they stop where they stand.
Cleanse: the plague gives ground.
You are not told what any of them do. You grab one and you learn.
HOW IT PLAYS
One thumb. Portrait. No tutorial and nothing to read. Runs last two or three minutes. Coin upgrades die with the run; permanent cores do not, and the track you spend them on never runs out.
Small download, and it runs on old phones.
Fill the tail. Get it home.
Nothing here is a mock-up of the game. Every screenshot
is the real Unity build, captured off a real Android device while a bot
played it. The full description above is 1797 of Play’s 4,000
characters, unwrapped exactly as Play would render it.