Three words, one colour, the phone bleeding off the bottom.
Not a real Google Play page. This is a preview of one of
five candidate listings for the same game, built so they can be compared
before one is chosen. Screens a, feature graphic a,
copy version A · The loop.
Fill your tail at the top. Run it home to the bottom. Do not get caught.
Short description — 72 / 80 characters
Feature graphic a — 1024 × 500, shown as the promo video poster
Six phone screenshots, 1080 × 1920 — swipe sideways
About this game
Loot is at the top of the screen. Your bank is at the bottom. Everything between them is hunting you.
Drag your thumb. The creature follows. Whatever it touches sticks to its tail, and the tail comes with you the whole way home.
HOW A RUN GOES
Dive into the pink band and sweep up loot.
Cross the gold band without a jet locking on.
Cross the line into green and the whole tail cashes in at once.
Then do it again, deeper.
THE PART THAT MAKES IT A GAME
A full tail is slow. Every ball you pick up makes the turn wider, so the run that pays the most is also the run you can steer the least. Loot rots while you hold it, and the good stuff rots fastest.
Jets patrol the middle. You can see exactly how far each one can see, drawn as a circle on the field, so getting caught is a decision and not a surprise. Clip your tail on one and it snaps in half. Hit one nose first and you lose the run's whole haul.
Stand still and it gets worse. Do nothing for long enough and a plague creeps down from the top and eats the loot before you can reach it. Banking is the only thing that pushes it back.
FOUR THINGS WORTH GRABBING
Magnet, and every loose ball in reach comes to you.
Blast, and every jet on screen is shoved off your back.
Freeze, and they all stop where they stand.
Cleanse, and the plague gives ground.
None of them is explained. You pick one up and you see what it does.
BUILT FOR THE PHONE YOU HAVE
One thumb. Portrait. No tutorial, no text to read, nothing to learn but the field in front of you. Small download, and it runs on old hardware.
Coin buys upgrades inside a run and they are gone when it ends. Cores are yours for good, and the track you spend them on does not run out. Every level after the second rolls one of ten twists, so the shape of the field keeps moving under you.
Go and get it. Get it home.
Nothing here is a mock-up of the game. Every screenshot
is the real Unity build, captured off a real Android device while a bot
played it. The full description above is 1835 of Play’s 4,000
characters, unwrapped exactly as Play would render it.